One of the girls is chosen as the Malicia and given the wnad.
The game mistress takes the deck of cards and sits at a table and rings her bell once
the girls go to the Ring in the center of which stands Malicia. The girls forma around her and hold hands in a circle around her.
When the game mistress rings her bell twice the game is to begin. At this time, two things start to happen. the girls dance around Malicia, reciting, in a singsong, rhythmic way "T es per ['is for' in Parla; the Fairy language] Tira, I es Inestra A es Alistra R per Racilinda e A es Andriella". At the same time, the game mistress draws cards from the deck and calls out what is on the card. If she calls out "tiara" the girls break the ring and run to the Refuge, along with Malicia trying to catch one of them. It is up to Malicia to use the wand to touch one of the girls' tiara with the feather.
To succeed, she must clearly touch only the tiara with the feathe. If she does not succeed, the whole thing starts again.
There are several versions of the choosing of players. This can be done by drawing cards from the deck. If a grownup is not the game mistress then this is accomplished by card draw with the highest card being the game mistress and the lowest being Malicia with the game mistress joining the game after the first round.
There are variations of what happens after the frist round, The Malicia, if successful becomes the game misterss, the tagged girs becomes Malicia and the game mistress joins the Ring as an ordinary player, They want may pass to another girl whether or not Malicia successfull tags someone and it goes around. The Malicia remins such until she tags one of the others. In some forms, the tagged girl leaves the game and so it goes until Malicia (the same girl throughout) tags everyone then the cycle starts over. changing game mistresses and Malicia. This is called "club" tiara tag. The winner is the one who tags every member of the ring in the fewest number of rounds. As often as not, while the general structure of the game is the same, the style and rules vary from place to place and to list them all woudl be too much.
This game, pleayed by all ages uses speed, energy, knowing where you are and where you want to be and listening concentration.