For 5 to 11 players and a game mistress
play erea is divided into the Field, the Refuge and the Ring
Things used are the deck of cards and a feather wand that is used to touch the tiara The tiaras worn must estend well above the top of the head. The wond is as long as the usual magic wand except that it has a big feather on the end with the star. This feather is covered with a very visible powder that rubs off onto whatever it touches

BEGIN One of the girls is chosen as the Malicia and given the wnad.
The game mistress takes the deck of cards and sits at a table and rings her bell once
the girls go to the Ring in the center of which stands Malicia. The girls forma around her and hold hands in a circle around her.
When the game mistress rings her bell twice the game is to begin. At this time, two things start to happen. the girls dance around Malicia, reciting, in a singsong, rhythmic way "T es per ['is for' in Parla; the Fairy language] Tira, I es Inestra A es Alistra R per Racilinda e A es Andriella". At the same time, the game mistress draws cards from the deck and calls out what is on the card. If she calls out "tiara" the girls break the ring and run to the Refuge, along with Malicia trying to catch one of them. It is up to Malicia to use the wand to touch one of the girls' tiara with the feather.
To succeed, she must clearly touch only the tiara with the feathe. If she does not succeed, the whole thing starts again.

There are several versions of the choosing of players. This can be done by drawing cards from the deck. If a grownup is not the game mistress then this is accomplished by card draw with the highest card being the game mistress and the lowest being Malicia with the game mistress joining the game after the first round.

There are variations of what happens after the frist round, The Malicia, if successful becomes the game misterss, the tagged girs becomes Malicia and the game mistress joins the Ring as an ordinary player, They want may pass to another girl whether or not Malicia successfull tags someone and it goes around. The Malicia remins such until she tags one of the others. In some forms, the tagged girl leaves the game and so it goes until Malicia (the same girl throughout) tags everyone then the cycle starts over. changing game mistresses and Malicia. This is called "club" tiara tag. The winner is the one who tags every member of the ring in the fewest number of rounds. As often as not, while the general structure of the game is the same, the style and rules vary from place to place and to list them all woudl be too much.

This game, pleayed by all ages uses speed, energy, knowing where you are and where you want to be and listening concentration.


This game is very simple.
  • The playing surface is marked off by the age range of the players
  • The only piece of equipment is the ball. it is sized so that the hand can close around half of it. It is bouncy and hollow with a metal cube inside to make the ball take funny bounces.
  • Play is simple the ball is tossed hard against the surface so that it bounces and then bounces off the wall and back, hopefull to the thrower. If the ball takes an unexpected bounce, the thrower has to move to where she can catch it
  • From the time she throws it until the time she catches it, the player touches her tiara then gives the ball to the next player. a round is the number of turns for each player to throw the ball, touch her tiara and catch the ball. Then the next round begins.
  • For each round, the player must add one tiara touch between the time she throws the ball and the time she catches it.
  • A game lasts until there is one player who completes the required number of touches. Tradition limits the game to 8 rounds, then the game is played at the next age-range down. It is harder for a 12 year old to carry out eight touches in the 4-8 year old area
  • Because the ball will take odd bounces, to be in play it must travel such that it will land in bounds and in the same age range where it was thrown.